workshop “a living system”

“Interactive Architecture is a processes-oriented guide to creating dynamic spaces and objects capable of performing a range of pragmatic and humanistic functions. These complex physical interactions are made possible by the creative fusion of embedded computation (intelligence) with a physical, tangible counterpart (kinetics). A uniquely twenty-first century toolbox and skill set-virtual and physical modeling, sensor technology, CNC fabrication, prototyping, and robotics-necessitates collaboration across many diverse scientific and art-based communities. Interactive Architecture includes contributions from the worlds of architecture, industrial design, computer programming, engineering, and physical computing. These remarkable projects run the gamut in size and complexity. Full-scale built examples include a house in Colorado that programs itself by observing the lifestyle of the inhabitants, and then learns to anticipate and accommodate their needs. Interactive Architecture examines this vanguard movement from all sides, including its sociological and psychological implications as well as its potentially beneficial environmental impact.” 

Interactive Architecture by Michael Fox and Miles Kemp,  2009:20

“If living systems are machlnes, that they are physical autopoietic machlnes is trivially obvious: they transform matter into themselves in a manner such that the product of their operation is their own organization. However, we deem the converse as also true: A physical system if autopoietlc is living. In other words, we claim that the notion of autopoiesis is necessary and sufficient to characterize the organization of living systems.”

Autopoiesis and cognition: the realization of the living by Humberto R. Maturana and Francisco J. Varela, 1979:17

“Flexible architecture adapts to new uses: responds to change rather than rejects it: and is motive rather than static. It is a design form that is innovative cross-disciplinary and multi-functional – consequently it is at the cutting-edge of contemporary design issues. Understand how it is conceived, designed, made and used allows us to understand its potential in solving current and future problems associated with technological, social and economic change.”

Flexible: Architecture that Responds to Change by Robert Kronenburg, 2007

“Digital design and fabrication technologies have given architects the means to invent new architectural languages and communicate them directly to production facilities, allowing for the construction of projects with unforseen complexity. Yet the impact of digital fabrication goes far beyond the mere production of complex geometries. A growing number of architectural practices and academic research groups are exploring the new-found freedoms in the close connection between digital design and production, investing new design processes, material applications and building scenarios based on opportunities found within the use od digital fabrication technologies.”

(FAB)BOTS customised robotic devices for design & fabrication in FABRICATE2012 by Marta Male-Alemany, Jeron Van Ameijde and Victor Vina, 2011:40

O workshop “A living System” surge no âmbito da parceria entre o VitruviusFablab-ISCTE.IUL, o FabLabEDP e a Rhino3DPortugal. O objectivo central é explorar as tecnologias digitais e os seus contributos para superar alguns dos novos desafios propostos à Sociedade e à Arquitectura em Portugal. Com o desenvolvimento tecnológico, ferramentas, antes limitadas às áreas não criativas, começam a fazer parte do quotidiano dos alunos nos laboratórios das universidades de Arquitectura e a influenciar os processos conceptuais. Os métodos de trabalho e de representação do arquitecto estão a mudar rapidamente, com a introdução de programas CAD-CAM de modelação geométrica e paramétrica. Nos últimos anos têm sido disponibilizados novos softwares de representação e fabricação digital, que têm permitido criar novas formas de interagir com o computador e com a arquitectura. A arquitectura contemporânea, nas suas várias escalas, procura uma maior flexibilidade, adaptabilidade e interactividade tendo em conta simultaneamente os meios e os objectivos do sistema cinético. Torna-se, assim, essencial aos actores das áreas criativas adquirirem novos conhecimentos face às mais recentes inovações tecnológicas e como estas poderão responder aos desafios e problemas da sociedade.

O workshop explora o uso do Grasshoper, Firefly e Arduíno como ferramentas criativas, técnicas de design, simulação e prototipagem de soluções 3D interactivas em arquitectura

O workshop teórico-prático de 64 horas, ministrado em inglês e português, será composto por dois módulos: (1) LS_01: Grasshopper+Firefly +Arduíno e Oficina; (2) LS_02: Estúdio de Design – Discursive Wall.

O workshop destina-se a estudantes e profissionais de diferentes áreas do conhecimento, nomeadamente da arquitectura, design, artes plásticas, engenharia, música, programação. Os participantes vão gerar modelos 3D à escala. A participação está limitada a 20 participantes com ou sem conhecimentos sobre os softwares. Os participantes trabalharão individualmente e em grupo utilizando os seus portáteis. Para se inscrever deverão preencher o formulário até dia 28 de Fevereiro 2012. A inscrição só será valida se receber um e-mail a confirmar a aceitação.

The workshop “A living System” involves three partners: VitruviusFablab-ISCTE.IUL, FabLabEDP and Rhino3DPortugal. The main goal is to explore digital technologies and their contribution to solve some of the new challenges presented to the society and architecture in Portugal. With technological developments, tools once limited to not creative areas begin to be part of the everyday life of students in University Architecture Laboratories and change its design processes. The architecture design methods are changing rapidly with the introduction of CAD-CAM software’s. In recent years, new software’s have been available for 3D representation and digital fabrication, which have allowed creating new ways of interacting with the computer and architecture. Contemporary architecture in its various scales, seeks greater flexibility, adaptability and interactivity taking into account both the means and goals of kinetic systems. Thus, it is essential to the creative industry players to acquire new knowledge about the latest technological innovations and how they can solve some of the problems and challenges of today’s society.

The workshop will explore the use of Grasshopper, Firefly and Arduino as creative and technical tools in all the design process, to simulation and prototype 3D interactive architecture solutions.

The theoretical and practical workshop (64 hours) taught in English and Portuguese, will be composed of two modules: (1) LS_01: Firefly +Grasshopper + Arduino and Scale Model Fabrication; (2) LS_02: Design Studio – Discursive Wall.

This workshop is intended for students and professionals from different areas of knowledge, (architecture, design, fine arts, engineering, music and programming) who are interested in the process of design: from ideation to prototyping.  The participants will generate scale models.

Registration is limited to 20 participants with or without software knowledge. Participants will work individually and in group.  Participants must take their own laptops to the workshop. Registrants should complete the form by 28 February 2012. Once registered, you will receive an email confirming your acceptance.

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